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ASTRA LIMES: Belt Operations
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Devlog
Operation saving implemented
June 05, 2026
by
Corvus
Operation can be now saved. Finally :) [0.9.1] - 2026-06-05 Added Operation now saves state Reset button for operation Radar settings apply to operation too Fixed Operation crash when playing skirmish...
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Operations linking multiple scenarios ready for your feedback!
June 04, 2026
by
Corvus
Operation can be tested now. It is not complete yet and I am eager to hear any feedback how to improve it. [0.9.0] - 2026-06-04 Added Operation game mode - initial implementation Tutorial framework, c...
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Watch out for asteroids crushing into your bases
May 19, 2026
by
Corvus
Debris and asteroid streams in skirmish can crush your plans. Literally :) Fleet performance was significantly improved resulting in smoother gameplay. [0.8.5] - 2026-05-19 Added Debris streams in ski...
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Performance Hotfixes 0.8.2 - 0.8.4
May 12, 2026
by
Corvus
Hotfix releases focused on the performance. [0.8.4] - 2026-05-14 Release focused on the performance. Changed Debris cannot be clicked anymore. This means higher performance and better UI usability in...
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More interesting skirmish setup
May 11, 2026
by
Corvus
You can now configure support and fighter fleets arriving from off-screen for both you and your enemy in skirmish. Try it with a pirate for an interesting map :) [0.8.1] - 2026-05-11 Added Fighter and...
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Cooler radar - faster and nicer
May 06, 2026
by
Corvus
The new radar has much better visuals and performance too. Give it a try! [0.8.0] - 2026-05-06 Major improvement to how radar works. Added Fleets have limited range sensors Changed Radar now uses text...
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Skirmish mode reimagined
April 26, 2026
by
Corvus
Skirmish 2.0 is here -- new skirmish setup screen that allows you to configure the map as you like it. Let me know what to improve. I also added 2x speed button for a friend who asked for it too many...
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Special resources icon improvements
April 12, 2026
by
Corvus
Asteroid icons show both local and imported resources now. Fleets colonize/export to asteroid only when orbit. [0.6.2] - 2026-04-08 Changed Fleets export to asteroid only when they orbit Asteroid icon...
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Performance improvements for web
April 08, 2026
by
Corvus
The 0.6 update caused some issues with performance on the web. It should be fixed in this new version...
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Additional special resource and game balance fixes
April 06, 2026
by
Corvus
The highlights of this release includes new special resource, visual improvements, introduction of debris fields, and general slow down of an early game. I also changed how water and titanium behaves...
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Use special resources to get an edge on your enemy
March 29, 2026
by
Corvus
Special resources such as water and/or titan can be found on asteroids and fleets transport them to their destinations. Smart move is to combine bonuses from resources to make stronger fleets! [0.5] -...
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Performance and balance improvements
March 22, 2026
by
Corvus
This week there's just few small fixes focused on performance and gameplay balance. Enjoy :) [0.4.2] - 2026-03-22 Changed Asteroid defense is 25% weaker Skirmish map density works for multiple resolut...
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Small but important fix to the firing range of asteroids
March 18, 2026
by
Corvus
I could not wait for the weekend with this fix -- the firing range of asteroids was way too big which gave huge advantages to the defender. Fixed now :-) Credits go to one of my friends who shared the...
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Watch out when they collide!
March 14, 2026
by
Corvus
This version brings a spectacular event when asteroids crash into each other. It significantly improves behavior of fleets in combat. Here is the full change log if you are interested in details. [0.4...
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Radar and Fog-of-war is here!
March 06, 2026
by
Corvus
This is first update after publishing demo a week ago and it brings a significant feature - radar and fog-of-war. If you spot any bugs or issues, or have proposal on what to improve, let me know on Di...
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