ASTRA LIMES: Belt Operations
Command operations in treacherous asteroid fields. Set flight routes and production priorities in this 2D indirect-control RTS. Success isn't about speed—it’s about the plan.
Early Access game.
Do you have a feedback? Leave it here or at Discord.
Quick Guide
Click an asteroid to show the asteroid menu. Works on friendly asteroids only.
Drag and drop to set the fleet route. Right click or double click to clear the route.
One route per asteroid.
SPACE toggles active pause.
The higher the level of defense the faster asteroid fires.
You lose an asteroid when defense is zero.
The higher the level of economy the stronger fleets the asteroid produces.
The higher the level of the economy the more import boosts production.
| Updated | 1 day ago |
| Published | 29 days ago |
| Status | In development |
| Platforms | HTML5 |
| Rating | Rated 5.0 out of 5 stars (1 total ratings) |
| Author | Corvus |
| Genre | Strategy |
| Made with | Godot |
| Tags | 2D, 4X, Godot, Real time strategy, Sci-fi, Singleplayer, Space |
| Average session | About a half-hour |
| Languages | English |
| Inputs | Mouse, Touchscreen |
| Links | Homepage, Discord |
| Content | No generative AI was used |
Development log
- Use special resources to get an edge on your enemy1 day ago
- Performance and balance improvements8 days ago
- Small but important fix to the firing range of asteroids12 days ago
- Watch out when they collide!16 days ago
- Radar and Fog-of-war is here!24 days ago



Comments
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sick art style, feels like c&c in space^^
I assume there is some downside to set all 3 (defense, economy, fleet?) categories to maximum?
But I don't see what that downside is?
Quote from the game "Oxygen Not Included":
"When everything is at max priority, NOTHING is a priority"
(because priority is a DIFFERENCE in important-ness)
You nailed it. What matters is difference. Select your asteroid and look at the bottom bar to find details about how the production is divided between all three areas. Check the gray numbers :)
Great game!! I amhorrible at strategy, so there are probably a lot of things I missed, but it was quick to learn and those visuals are stunning
Thanks a lot :-) Opi helped me to find a good palette :)