Command fleets in this indirect control RTS game set within treacherous asteroid belts. Easily design your own skirmishes for a quick 15-minute battle or dive into an hours-long campaign of high-risk surgical strikes and systematic border advancement.

Early Access game.

Do you have a feedback? Leave it here or at Discord.

Quick Guide

Click an asteroid to show the asteroid menu. Works on friendly asteroids only.

Drag and drop to set the fleet route. Right click or double click to clear the route.

One route per asteroid.

SPACE toggles active pause.

The higher the level of defense the faster asteroid fires.

You lose an asteroid when defense is zero.

The higher the level of economy the stronger fleets the asteroid produces.

The higher the level of the economy the more import boosts production.

Updated 2 days ago
StatusIn development
PlatformsHTML5, Windows
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorCorvus
GenreStrategy, Simulation
Made withGodot, GIMP
Tags2D, 4X, Godot, Real time strategy, Sci-fi, Singleplayer, Space, Space Sim
Average sessionAbout a half-hour
LanguagesEnglish
InputsMouse, Touchscreen
LinksDiscord, Bluesky, Twitter/X, Homepage
ContentNo generative AI was used

Download

Download
astralimes_0.9.2_win64.zip 48 MB
Download
astralimes_0.9.0_win64.zip 48 MB
Download
astralimes_0.8.5_win64.zip 48 MB

Development log

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Comments

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sick art style, feels like c&c in space^^ 

(2 edits)

I assume there is some downside to set all 3 (defense, economy, fleet?) categories to maximum?
But I don't see what that downside is?
Quote from the game "Oxygen Not Included":
"When everything is at max priority, NOTHING is a priority"
(because priority is a DIFFERENCE in important-ness)

(+1)

You nailed it. What matters is difference. Select your asteroid and look at the bottom bar to find details about how the production is divided between all three areas. Check the gray numbers :)

Great game!! I amhorrible at strategy, so there are probably a lot of things I missed, but it was quick to learn and those visuals are stunning

(1 edit)

Thanks a lot :-) Opi helped me to find a good palette :)